Non of this applies to abstract works of course. Artists draw horizon lines to accurately establish perspective in their drawings. Neither being right or wrong, however it does impact on the way the viewer ‘reads’ the painting surface. Horizon line: An imaginary horizontal line, sometimes referred to as eye level, which divides your line of vision when you look straight ahead.Objects below this line are below your eye level, and objects above this line are above your eye level. TWO POINT PERSPECTIVE: a way to show three-dimensional objects on a two dimensional surface. The water nearest the viewer could be a waterfall for instance, depending on what we think we are looking at and our own personal deciphering of the available information. HORIZON LINES: Eye Level where the vanishing points are located. Now look at your painting at the top, depending on where the viewer perceives the horizon, the foreground is either a vertical plain or not. In Stuart Shils’s painting the viewer is above the landscape spread out below, or alternatively the artist’s stylistic treatment of the relative structural planes has flattened the pictorial space and any conventional perceptive is redundant. That is to say there is always an implied horizon or eye level. For simplicity, artists usually focus on correctly rendering one, two, or three vanishing points. Each set of horizontal lines has its own vanishing point. Since the viewer will always instinctively interpret their relative position in relation to representational content, there is always a horizon line in the viewer’s brain, if not within the picture itself. Linear perspective is a geometric method of representing the apparent diminishment of scale as the distance between an object and the viewer increases. One point perspective differs from two point and three point perspectives in that there is only one vanishing point. The ‘horizon line’, whether visible in the work or not, is the relative position of the viewer to the spatial planes that make up the painting. One point perspective is a system to assist in realistically rendering a three-dimensional scene on a two-dimensional surface by using lines which radiate from one point (known as a vanishing point) on the horizon line. Horizon Lines are large stainless steel sculptures in the shape of a boat standing on end, with human figures cut-out within the boat shape.
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